ConnectyCube Calling API is built on top of WebRTC technology and allows adding audio and video calling features into your mobile and Web apps.
In this article we will compare different ConnectyCube Calling APIs to understand what is best for your business idea purposes.
P2P calling | Conference calling | Conference calling – Guest room | |
Max participants | 4 | 15 publishers 100 listeners |
15 publishers 100 listeners |
Authorization required | Yes | Yes | No |
Restricted access to call for participants list only | Yes | Yes | No |
Server involvement* | No | Yes | Yes |
Join by link | No | Yes | Yes |
Add/remove occupants | No | Yes | Yes |
Switch camera | Yes | Yes | Yes |
On/Off camera | Yes | Yes | Yes |
Mute/Unmute mic | Yes | Yes | Yes |
Switch audio output | Yes | Yes | Yes |
Screen Sharing | Yes | Yes | Yes |
Security** | Best | Good | Good |
Best for | Simple but most secure Audio/Video calls in small groups up to 4 people. | – Calls in big groups up to 15 participants with a strict participants list. – Streaming purpose e.g. a teacher and students use case. |
– Same as Conference calling. – When simple anonymous access via link is desirable. |
* for P2P calls – all the traffic goes P2P directly between all the parties, no intermediate server is invoved. For Conference calling – an SFU bridge is used in between participants.
** as with P2P calls all the traffic goes P2P directly between all the parties and w/o a server involvement hence security is the best.
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